FAQ:UT2004
From UnrealAdminWiki
[edit]
Related FAQ pages
You might also want to check the FAQ for UT2003.
[edit]
Bonuspacks
[edit]
What files are included with the bonuspacks?
[edit]
Editors Choise Edition (ECE) Bonuspack
Animations\MechaSkaarjAnims.ukx Animations\MetalGuardAnim.ukx Animations\NecrisAnim.ukx Animations\ONSBPAnimations.ukx Maps\ONS-Adara.ut2 Maps\ONS-IslandHop.ut2 Maps\ONS-Tricky.ut2 Maps\ONS-Urban.ut2 Sounds\CicadaSnds.uax Sounds\DistantBooms.uax Sounds\ONSBPSounds.uax StaticMeshes\BenMesh02.usx StaticMeshes\BenTropicalSM01.usx StaticMeshes\HourAdara.usx StaticMeshes\ONS-BPJW1.usx StaticMeshes\PC_UrbanStatic.usx System\ONS-Adara.int System\ONS-IslandHop.int System\ONS-Tricky.int System\ONS-Urban.int System\OnslaughtBP.int System\OnslaughtBP.u System\xaplayersl3.upl Textures\AW-2k4XP.utx Textures\BenTex02.utx Textures\BenTropical01.utx Textures\BonusParticles.utx Textures\CicadaTex.utx Textures\Construction_S.utx Textures\HourAdaraTexor.utx Textures\ONSBP_DestroyedVehicles.utx Textures\ONSBPTextures.utx Textures\PC_UrbanTex.utx Textures\UT2004ECEPlayerSkins.utx
[edit]
Configuration
[edit]
What stops my server from being listed as standard?
Here is a list of things that will remove your server's standard flag:
- You are passworded
- You have a
gamespeed > 1.0
- You have turned off
WeaponStay
- You are running mutators that are not whitelisted
- You have the TL turned off in CTF/BR or turned on in DM/TDM/DOM
[edit]
How can i have multiple lines for my MOTD?
Epic changed the way message of the day works. You can still use up to 4 lines but it must be formated differently.
Find the section Engine.GameReplicationInfo
. And edit or add the line MessageOfTheDay=
You can now add your message of the day in the format MessageOfTheDay=Line1|Line2|Line3|line4
. i.e use |
as a line break
[edit]
What are the valid values for the Game= commandline parameter in UT2004?
A list with all game types and their class names can be found on this page.
[edit]
What are the valid values for the Mutator= commandline parameter in UT2004?
This information is available here: Mutator List (UT2004).
[edit]
What are the valid values for the MutArena.ArenaWeaponClassName setting?
Weapon Class | Description |
---|---|
Onslaught.ONSAVRiL
| AVRiL |
Onslaught.ONSGrenadeLauncher
| Grenade Launcher |
Onslaught.ONSMineLayer
| Mine Layer |
OnslaughtFull.ONSPainter
| Target Painter |
UTClassic.ClassicSniperRifle
| Sniper Rifle |
XWeapons.AssaultRifle
| Assault Rifle |
XWeapons.BioRifle
| Bio-Rifle |
XWeapons.FlakCannon
| Flak Cannon |
XWeapons.LinkGun
| Link Gun |
XWeapons.Minigun
| Minigun |
XWeapons.Painter
| Ion Painter |
XWeapons.Redeemer
| Redeemer |
XWeapons.RocketLauncher
| Rocket Launcher |
XWeapons.ShieldGun
| Shield Gun |
XWeapons.ShockRifle
| Shock Rifle |
XWeapons.SniperRifle
| Lightning Gun |
XWeapons.Translauncher
| Translocator |
[edit]
What are the valid values for the MutVehicleArena.ArenaVehicleClassName setting?
Vehicle class | Description |
---|---|
Onslaught.ONSAttackCraft
| Raptor |
Onslaught.ONSHoverBike
| Manta |
Onslaught.ONSHoverTank
| Goliath |
Onslaught.ONSManualGunPawn
| Energy Turret |
Onslaught.ONSPRV
| HellBender |
Onslaught.ONSPRVRearGunPawn
| HellBender Rear Turret |
Onslaught.ONSPRVSideGunPawn
| HellBender Side Turret |
Onslaught.ONSRV
| Scorpion |
Onslaught.ONSTankSecondaryTurretPawn
| Goliath Minigun Turret |
Onslaught.ONSWeaponPawn
| Vehicle |
OnslaughtFull.ONSBomber
| DragonFly |
OnslaughtFull.ONSGenericSD
| TC-1200 |
OnslaughtFull.ONSHoverTank_IonPlasma
| Ion Plasma Tank |
OnslaughtFull.ONSMASSideGunPawn
| Leviathan Turret |
OnslaughtFull.ONSMobileAssaultStation
| Leviathan |
OnslaughtFull.ONSTankSecondaryTurretPawn_Io nPlasma
| Ion Tank Minigun Turret |
UT2k4Assault.ASTurret_Minigun
| Minigun Turret |
UT2k4Assault.ASVehicle_Sentinel_Ceiling
| Ceiling Sentinel |
UT2k4Assault.ASVehicle_Sentinel_Floor
| Floor Sentinel |
UT2k4AssaultFull.ASTurret_BallTurret
| Energy Turret |
UT2k4AssaultFull.ASTurret_IonCannon
| Ion Cannon |
UT2k4AssaultFull.ASTurret_LinkTurret
| Link Turret |
UT2k4AssaultFull.ASVehicle_SpaceFighter_Hum an
| Human Spacefighter |
UT2k4AssaultFull.ASVehicle_SpaceFighter_Ska arj
| Skaarj Spacefighter |
[edit]
What are the valid values for the BlueTeamSymbol= & RedTeamSymbol= commandline parameters?
TeamSymbols_UT2004.Thundercrash
| ThunderCrash |
TeamSymbols_UT2004.Spider
| Spider |
TeamSymbols_UT2004.Skaarj
| Skaarj |
TeamSymbols_UT2004.Scorpion
| SCORPION |
TeamSymbols_UT2004.Raptor
| RAPTOR |
TeamSymbols_UT2004.Phoenix
| phoenix |
TeamSymbols_UT2004.NewSuperNova
| newsupernova |
TeamSymbols_UT2004.NewSunBlade
| newsunblade |
TeamSymbols_UT2004.NewIronGuard
| newironguard |
TeamSymbols_UT2004.NewFireStorm
| newfirestorm |
TeamSymbols_UT2004.NewBloodFist
| newbloodfist |
TeamSymbols_UT2004.NewBlackLegion
| newblacklegion |
TeamSymbols_UT2004.Manta
| Manta |
TeamSymbols_UT2004.Leviathan
| LEVIATHAN |
TeamSymbols_UT2004.Juggernauts
| Juggernauts |
TeamSymbols_UT2004.Hellions
| Hellions |
TeamSymbols_UT2004.HellBender
| HELLBENDER |
TeamSymbols_UT2004.Goliath
| Goliath |
TeamSymbols_UT2004.Design6
| design6 |
TeamSymbols_UT2004.Design5
| design5 |
TeamSymbols_UT2004.Design4
| design4 |
TeamSymbols_UT2004.Design3
| design3 |
TeamSymbols_UT2004.Design2
| design2 |
TeamSymbols_UT2004.Design1
| design1 |
TeamSymbols_UT2004.Corrupt
| corrupt |
TeamSymbols_UT2003.Apocalypse
| Apocalypse |
TeamSymbols_UT2003.BlackLegion
| BlackLegion |
TeamSymbols_UT2003.BloodFists
| BloodFists |
TeamSymbols_UT2003.BoneCrushers
| BoneCrushers |
TeamSymbols_UT2003.CampingWhores
| CampingWhores |
TeamSymbols_UT2003.ch
| ch |
TeamSymbols_UT2003.ChildrenOfTheSun
| ChildrenoftheSun |
TeamSymbols_UT2003.ColdSteel
| ColdSteel |
TeamSymbols_UT2003.Crusaders
| Crusaders |
TeamSymbols_UT2003.DarkProvince
| DarkProvince |
TeamSymbols_UT2003.Demolition
| Demolition |
TeamSymbols_UT2003.DragonBreath
| DragonBreath |
TeamSymbols_UT2003.DrunkenMasters
| DrunkenMasters |
TeamSymbols_UT2003.DuneRiders
| DuneRiders |
TeamSymbols_UT2003.FireStorm
| FireStorm |
TeamSymbols_UT2003.GearHeads
| GearHeads |
TeamSymbols_UT2003.HappyDead
| HappyDead |
TeamSymbols_UT2003.HappySmooth
| HappySmooth |
TeamSymbols_UT2003.IronGuard
| IronGuard |
TeamSymbols_UT2003.IronSkull
| IronSkull |
TeamSymbols_UT2003.LordsOfPain
| LordsOfPain |
TeamSymbols_UT2003.NightStalkers
| NightStalkers |
TeamSymbols_UT2003.PainMachine
| PainMachine |
TeamSymbols_UT2003.Peepee
| PeePee |
TeamSymbols_UT2003.PillPoppers
| PillPoppers |
TeamSymbols_UT2003.ProfessorDeath
| ProfessorDeath |
TeamSymbols_UT2003.Roswell
| Roswell |
TeamSymbols_UT2003.StrangeLove
| StrangeLove |
TeamSymbols_UT2003.SunBlades
| SunBlades |
TeamSymbols_UT2003.SuperNova
| SuperNova |
TeamSymbols_UT2003.sym01
| sym01 |
TeamSymbols_UT2003.sym02
| sym02 |
TeamSymbols_UT2003.sym03
| sym03 |
TeamSymbols_UT2003.sym04
| sym04 |
TeamSymbols_UT2003.sym05
| sym05 |
TeamSymbols_UT2003.sym06
| sym06 |
TeamSymbols_UT2003.sym07
| sym07 |
TeamSymbols_UT2003.sym08
| sym08 |
TeamSymbols_UT2003.sym09
| sym09 |
TeamSymbols_UT2003.sym10
| sym10 |
TeamSymbols_UT2003.sym11
| sym11 |
TeamSymbols_UT2003.sym12
| sym12 |
TeamSymbols_UT2003.sym13
| sym13 |
TeamSymbols_UT2003.sym14
| sym14 |
TeamSymbols_UT2003.sym15
| sym15 |
TeamSymbols_UT2003.sym16
| sym16 |
TeamSymbols_UT2003.sym17
| sym17 |
TeamSymbols_UT2003.sym18
| sym18 |
TeamSymbols_UT2003.sym19
| sym19 |
TeamSymbols_UT2003.Turtle
| Turtle |
TeamSymbols_UT2003.Venom
| Venom |
TeamSymbols_UT2003.WarCry
| Warcry |
TeamSymbols_UT2003.WrathOfGod
| WrathofGod |
[edit]
Administering a server
[edit]
What's the difference between the "map", "start" and "open" console commands?
According to the Console Commands UDN page, map
is an alias for start
. start
and open
both load a level, except for a slight difference:
-
open
does a TRAVEL_Partial, ultimately kicking everybody from the server. -
start
performs a TRAVEL_Absolute, keeping the clients connected.
Categories: FAQ | UT2004