FAQ:UT2004

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El_Muerte ( | contribs)
What are the valid values for the Mutator= commandline parameter in UT2004?
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Ravu al Hemio ( | contribs)
Even if it maybe isn't asked all too frequently, it should be helpful to those who are interested.
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=== What are the valid values for the Game= commandline parameter in UT2004? === === What are the valid values for the Game= commandline parameter in UT2004? ===
-{|+A list with all game types and their class names can be found on [[Gametype List (UT2004)|this page]].
-! Class name+
-! Game type+
-|-+
-| <code>XGame.xDeathMatch</code> +
-| Standard DeathMatch+
-|-+
-| <code>XGame.xTeamGame</code>+
-| Team DeathMatch +
-|-+
-| <code>XGame.xCTFGame</code>+
-| Capture The Flag +
-|-+
-| <code>XGame.xDoubleDom</code> +
-| Double Domination +
-|-+
-| <code>XGame.xBombingRun</code> +
-| Bombing Run +
-|-+
-| <code>XGame.xVehicleCTFGame</code> +
-| Vehicle CTF +
-|-+
-| <code>BonusPack.xMutantGame</code> +
-| Mutant +
-|-+
-| <code>BonusPack.xLastManStandingGame</code> +
-| Last Man Standing +
-|-+
-| <code>SkaarjPack.Invasion</code> +
-| Invasion +
-|-+
-| <code>UT2K4Assault.ASGameInfo</code>+
-| Assault +
-|-+
-| <code>Onslaught.ONSOnslaughtGame</code>+
-| Onslaught+
-|}+
=== What are the valid values for the Mutator= commandline parameter in UT2004? === === What are the valid values for the Mutator= commandline parameter in UT2004? ===
Line 484: Line 448:
|} |}
 +== Administering a server ==
 +
 +=== What's the difference between the "map", "start" and "open" console commands? ===
 +
 +According to the [http://udn.epicgames.com/Two/ConsoleCommands Console Commands UDN page], <code>map</code> is an alias for <code>start</code>. <code>start</code> and <code>open</code> both load a level, except for a slight difference:
 +
 +* <code>open</code> does a TRAVEL_Partial, ultimately kicking everybody from the server.
 +* <code>start</code> performs a TRAVEL_Absolute, keeping the clients connected.
-[[Category:FAQ]]+[[Category:FAQ|UT2004]]
[[Category:UT2004]] [[Category:UT2004]]

Current revision

Contents

Related FAQ pages

You might also want to check the FAQ for UT2003.

Bonuspacks

What files are included with the bonuspacks?

Editors Choise Edition (ECE) Bonuspack

Animations\MechaSkaarjAnims.ukx
Animations\MetalGuardAnim.ukx
Animations\NecrisAnim.ukx
Animations\ONSBPAnimations.ukx
Maps\ONS-Adara.ut2
Maps\ONS-IslandHop.ut2
Maps\ONS-Tricky.ut2
Maps\ONS-Urban.ut2
Sounds\CicadaSnds.uax
Sounds\DistantBooms.uax
Sounds\ONSBPSounds.uax
StaticMeshes\BenMesh02.usx
StaticMeshes\BenTropicalSM01.usx
StaticMeshes\HourAdara.usx
StaticMeshes\ONS-BPJW1.usx
StaticMeshes\PC_UrbanStatic.usx
System\ONS-Adara.int
System\ONS-IslandHop.int
System\ONS-Tricky.int
System\ONS-Urban.int
System\OnslaughtBP.int
System\OnslaughtBP.u
System\xaplayersl3.upl
Textures\AW-2k4XP.utx
Textures\BenTex02.utx
Textures\BenTropical01.utx
Textures\BonusParticles.utx
Textures\CicadaTex.utx
Textures\Construction_S.utx
Textures\HourAdaraTexor.utx
Textures\ONSBP_DestroyedVehicles.utx
Textures\ONSBPTextures.utx
Textures\PC_UrbanTex.utx
Textures\UT2004ECEPlayerSkins.utx

Configuration

What stops my server from being listed as standard?

Here is a list of things that will remove your server's standard flag:

  • You are passworded
  • You have a gamespeed > 1.0
  • You have turned off WeaponStay
  • You are running mutators that are not whitelisted
  • You have the TL turned off in CTF/BR or turned on in DM/TDM/DOM

How can i have multiple lines for my MOTD?

Epic changed the way message of the day works. You can still use up to 4 lines but it must be formated differently.

Find the section Engine.GameReplicationInfo. And edit or add the line MessageOfTheDay=

You can now add your message of the day in the format MessageOfTheDay=Line1|Line2|Line3|line4. i.e use | as a line break

What are the valid values for the Game= commandline parameter in UT2004?

A list with all game types and their class names can be found on this page.

What are the valid values for the Mutator= commandline parameter in UT2004?

This information is available here: Mutator List (UT2004).

What are the valid values for the MutArena.ArenaWeaponClassName setting?

Weapon Class Description
Onslaught.ONSAVRiL AVRiL
Onslaught.ONSGrenadeLauncher Grenade Launcher
Onslaught.ONSMineLayer Mine Layer
OnslaughtFull.ONSPainter Target Painter
UTClassic.ClassicSniperRifle Sniper Rifle
XWeapons.AssaultRifle Assault Rifle
XWeapons.BioRifle Bio-Rifle
XWeapons.FlakCannon Flak Cannon
XWeapons.LinkGun Link Gun
XWeapons.Minigun Minigun
XWeapons.Painter Ion Painter
XWeapons.Redeemer Redeemer
XWeapons.RocketLauncher Rocket Launcher
XWeapons.ShieldGun Shield Gun
XWeapons.ShockRifle Shock Rifle
XWeapons.SniperRifle Lightning Gun
XWeapons.Translauncher Translocator

What are the valid values for the MutVehicleArena.ArenaVehicleClassName setting?

Vehicle class Description
Onslaught.ONSAttackCraft Raptor
Onslaught.ONSHoverBike Manta
Onslaught.ONSHoverTank Goliath
Onslaught.ONSManualGunPawn Energy Turret
Onslaught.ONSPRV HellBender
Onslaught.ONSPRVRearGunPawn HellBender Rear Turret
Onslaught.ONSPRVSideGunPawn HellBender Side Turret
Onslaught.ONSRV Scorpion
Onslaught.ONSTankSecondaryTurretPawn Goliath Minigun Turret
Onslaught.ONSWeaponPawn Vehicle
OnslaughtFull.ONSBomber DragonFly
OnslaughtFull.ONSGenericSD TC-1200
OnslaughtFull.ONSHoverTank_IonPlasma Ion Plasma Tank
OnslaughtFull.ONSMASSideGunPawn Leviathan Turret
OnslaughtFull.ONSMobileAssaultStation Leviathan
OnslaughtFull.ONSTankSecondaryTurretPawn_Io nPlasma Ion Tank Minigun Turret
UT2k4Assault.ASTurret_Minigun Minigun Turret
UT2k4Assault.ASVehicle_Sentinel_Ceiling Ceiling Sentinel
UT2k4Assault.ASVehicle_Sentinel_Floor Floor Sentinel
UT2k4AssaultFull.ASTurret_BallTurret Energy Turret
UT2k4AssaultFull.ASTurret_IonCannon Ion Cannon
UT2k4AssaultFull.ASTurret_LinkTurret Link Turret
UT2k4AssaultFull.ASVehicle_SpaceFighter_Hum an Human Spacefighter
UT2k4AssaultFull.ASVehicle_SpaceFighter_Ska arj Skaarj Spacefighter

What are the valid values for the BlueTeamSymbol= & RedTeamSymbol= commandline parameters?

TeamSymbols_UT2004.Thundercrash ThunderCrash
TeamSymbols_UT2004.Spider Spider
TeamSymbols_UT2004.Skaarj Skaarj
TeamSymbols_UT2004.Scorpion SCORPION
TeamSymbols_UT2004.Raptor RAPTOR
TeamSymbols_UT2004.Phoenix phoenix
TeamSymbols_UT2004.NewSuperNova newsupernova
TeamSymbols_UT2004.NewSunBlade newsunblade
TeamSymbols_UT2004.NewIronGuard newironguard
TeamSymbols_UT2004.NewFireStorm newfirestorm
TeamSymbols_UT2004.NewBloodFist newbloodfist
TeamSymbols_UT2004.NewBlackLegion newblacklegion
TeamSymbols_UT2004.Manta Manta
TeamSymbols_UT2004.Leviathan LEVIATHAN
TeamSymbols_UT2004.Juggernauts Juggernauts
TeamSymbols_UT2004.Hellions Hellions
TeamSymbols_UT2004.HellBender HELLBENDER
TeamSymbols_UT2004.Goliath Goliath
TeamSymbols_UT2004.Design6 design6
TeamSymbols_UT2004.Design5 design5
TeamSymbols_UT2004.Design4 design4
TeamSymbols_UT2004.Design3 design3
TeamSymbols_UT2004.Design2 design2
TeamSymbols_UT2004.Design1 design1
TeamSymbols_UT2004.Corrupt corrupt
TeamSymbols_UT2003.Apocalypse Apocalypse
TeamSymbols_UT2003.BlackLegion BlackLegion
TeamSymbols_UT2003.BloodFists BloodFists
TeamSymbols_UT2003.BoneCrushers BoneCrushers
TeamSymbols_UT2003.CampingWhores CampingWhores
TeamSymbols_UT2003.ch ch
TeamSymbols_UT2003.ChildrenOfTheSun ChildrenoftheSun
TeamSymbols_UT2003.ColdSteel ColdSteel
TeamSymbols_UT2003.Crusaders Crusaders
TeamSymbols_UT2003.DarkProvince DarkProvince
TeamSymbols_UT2003.Demolition Demolition
TeamSymbols_UT2003.DragonBreath DragonBreath
TeamSymbols_UT2003.DrunkenMasters DrunkenMasters
TeamSymbols_UT2003.DuneRiders DuneRiders
TeamSymbols_UT2003.FireStorm FireStorm
TeamSymbols_UT2003.GearHeads GearHeads
TeamSymbols_UT2003.HappyDead HappyDead
TeamSymbols_UT2003.HappySmooth HappySmooth
TeamSymbols_UT2003.IronGuard IronGuard
TeamSymbols_UT2003.IronSkull IronSkull
TeamSymbols_UT2003.LordsOfPain LordsOfPain
TeamSymbols_UT2003.NightStalkers NightStalkers
TeamSymbols_UT2003.PainMachine PainMachine
TeamSymbols_UT2003.Peepee PeePee
TeamSymbols_UT2003.PillPoppers PillPoppers
TeamSymbols_UT2003.ProfessorDeath ProfessorDeath
TeamSymbols_UT2003.Roswell Roswell
TeamSymbols_UT2003.StrangeLove StrangeLove
TeamSymbols_UT2003.SunBlades SunBlades
TeamSymbols_UT2003.SuperNova SuperNova
TeamSymbols_UT2003.sym01 sym01
TeamSymbols_UT2003.sym02 sym02
TeamSymbols_UT2003.sym03 sym03
TeamSymbols_UT2003.sym04 sym04
TeamSymbols_UT2003.sym05 sym05
TeamSymbols_UT2003.sym06 sym06
TeamSymbols_UT2003.sym07 sym07
TeamSymbols_UT2003.sym08 sym08
TeamSymbols_UT2003.sym09 sym09
TeamSymbols_UT2003.sym10 sym10
TeamSymbols_UT2003.sym11 sym11
TeamSymbols_UT2003.sym12 sym12
TeamSymbols_UT2003.sym13 sym13
TeamSymbols_UT2003.sym14 sym14
TeamSymbols_UT2003.sym15 sym15
TeamSymbols_UT2003.sym16 sym16
TeamSymbols_UT2003.sym17 sym17
TeamSymbols_UT2003.sym18 sym18
TeamSymbols_UT2003.sym19 sym19
TeamSymbols_UT2003.Turtle Turtle
TeamSymbols_UT2003.Venom Venom
TeamSymbols_UT2003.WarCry Warcry
TeamSymbols_UT2003.WrathOfGod WrathofGod

Administering a server

What's the difference between the "map", "start" and "open" console commands?

According to the Console Commands UDN page, map is an alias for start. start and open both load a level, except for a slight difference:

  • open does a TRAVEL_Partial, ultimately kicking everybody from the server.
  • start performs a TRAVEL_Absolute, keeping the clients connected.
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